YSAOPE-YEAOZA-PEAPYE - World ?-1: Night time coin swim. YSAOPE-YEAOZA-EEAPYE - World ?-1: Flooded World. YSAOPE-YEAOZA-KEAPYA - World ?-1: Lame cloud level. YSAOPE-YEAOZA-VEAPYA - World ?-1: Crazy castle YSAOPE-YEAOZA-NEAPYA - World ?-1: Stuck in Bowser's fish tank. Hidden Levels Codes: YSAOPE+YEAOZA+LXAPYA - World -1. KKPOGE - Meltdown: Game blinks and slows down, then locks up. Hard to move when big.ĮLVISS - Mario is doomed to slide forward. While Mario is up there, the timer is stopped. OOOSEG - If you hit a brick a few times, Mario is teleported miles and miles into the sky and it takes him a long time to drop. OPEALY - Displays "TIME OUT" on each level. TEAPYE-IPEPYE-SOAPYA - Objects are displayed along as Mario walks. Timer is simply huge.ĪEAZVY - Moving backwards causes Mario to warp forwards in the level. KILLEN - Mario and enemies move fast and lurch around.ĪPYEVY - Billions of points awarded. NSSIEE - Kick squashed Goombas like turtle shells. POGPIE - Moving objects that Mario touches follow him. You keep warping through levels and negative levels until the game freezes up. KILLLU - Once you get big and jump, you are warped to the next level.
Miscellaneous: VAXPOG - Changes the order of levels. POSTON - If Mario is facing forward then he's Luigi, if Mario's facing backwards then he's orange Mario. SZLIVO - Stay big, keep fire - even when it doesn't look like it.ĪUNTXY - Mario's feet spin when he runs off of a platform. POEISO - Goombas change to invincible koopas when jumped on. PSOSEA - The enemies are part of the background. PNVKEE - Monsters sneak up behind you, appear out of nowhere, and fall out of the sky. UUOSEG - Blocks jump when hit, mushrooms shoot downward, and Mario moves retarded when big. Mushroom Codes: POSTIT - Retarded evasive mushrooms. XUYLNN - Will not drop from jump until let go of 'A'. LUYLUN - Wrapping moon jump and upward raining coins. Jump Codes: STVLLL - Frogger: Can only jump. LUNLLT - Enemies pop out of fireflower boxes rarely. OPEANU - Coin boxes break & turn invisible! SEPUEG - Hit a mushroom block and watch your score soar. TVVOAE - Circus music when you are outside.Ĭoin/CoinBox Codes: POGUUU - Floating coins. GVVOAE - Dungeon music when you are outside, not in a dungeon or a water level or a castle. YYAPYO - Koopa castle music all the time.ĪVVOAE - Koopa castle music when you are outside, not in a dungeon or a water level. SENYYL - Fireball sound when Mario jump's. LYUNIT - When Mario hits a brick it will goes on crackling for a while. PEOAAA - The game goes directly to Duck Hunt. Mario/DuckHunt Select Codes: XXXAKA - Only play Duck Hunt. TONPAK - Some objects in background are solid. Enemies fall through.īoxes Codes: GELLOS - Boxes do not give anything.īackground Codes: AAOPAK - No background. KILPAK - Changes location and of objects and how they look.ĮONPAK - Walk through pipes and walk on clouds.ĪEYPAK - No ground, but it looks like it is there. PIOISS - Left side of objects behave like coins. Blocks act like vines to strange warp zones. Stationary Objects Codes: AISSON - Walk through any solid wall.ĪGELES - Hit bricks disapear. KISLLT - Hold fireballs in Mario's mouth before he spits them out. KIZLLT - Small Mario can shoot fireballs, but only while moving. PONEYS - Mario doesn't wear firepower clothes. POZLLT - Fireballs from different vertical. SENEPP - Lakitu appears in the first level and no Goombas. SEGSEG - Jumping through blocks gives you firepower and changes sky color. GKPLLT - Fireballs keep exploding on what they hit. TOPLLT - Acid fireballs that eat through the ground. IOTLLT - Invisible fireballs that make enemies everywhere vanish. SEXLLT - Shooting a fireball teleports you to the top of the screen. SNAPEL - Peach splotches for bricks, strange pipes, wierd music. PKPOKK - Clouds replace bricks, star music. Some are not there.ĪAAPAK - Climbing madness: Vines everywhere. SOSAKA - Long strings of coinboxes and axes. Gives you a nice big headache.ĪKAPIG - Bricks in air. GEGEIE - Screen convulses, enemies made of Kupa parts, and screwy objects. UUPOGS - Changes around stationary objects and add big pits. POGAKA - Everything but enemies are invisible. Pipes take you to strange versions of level 8. OSTPGP - Randomly changes placement of enemies. After that just gets too wierd.ĪPZPOG - Underwater, randomly changes placement of enemies, earthquakes. XVXOKK - Similar effects to PIGPOG above. Example: fight Kupa and find Princess Toadstool on level 1. This page lists codes to use the Game Genie to spark up new areas of exploration in this great game.īizarre Level Codes: PIGPOG - THE BEST CODE! Randomly changes placement of enemies. tune is more familiar to more people than any popular song.